Introducing Examples; Real-time VR Applications developed with Virtools
Virtoolsf prepares various  game-bred development techniques and know-hows, which customers can use easily.
 With such techniques and know-hows, customers can create  applications to run with high-quality images, in real-time, and interactively

[Features]

  • Imports 3D shape data designed with CATIA , the industry standard 3D CAD application for  automobiles
  • Creates lifelike materials using Vertex&Pixel shader, an expression technique developed for games.
  • To express /grains of clothes, leathers, automobile dashboards,  and, a specular reflection of automobile body surface, etc."
  • Has achieved  a complete synchronous running with PC-clustering consisting of multiple Windows  PCs, and also with a cube type Cave (polyhedron screen).
  • Capable to synchronize the images to the motions of a browsing personnel  using camera-tracking VR sensor.
  • Capable to create a virtual pointer beam in a virtual space with detecting hand motions of browsing personnel.
  • Executes  a collision judgment of the object  pointed with virtual beam, and Moves a selected object interactively.

[Features]

  • Helps to create concrete ideas of near future city designs by reproducing such designs in 3D interactive spaces.
  • Uses a large-scaled spherical screen panel consisting of nine sub-panels in order to display a full-scaled city space in ultra-high resolution,
  • Uses 2 projectors per sub-panel for stereo-display (to display left eye image and right eyefs separately), therefore totally 18 projectors for a whole system.
  • Consists of 19  Windows PCs (1 PC per projector (18) + 1 Host PC) , then executes synchronized processing of images by software via LAN.
  • Gives a person an immersive reality by having him/her standing right in front of  the large-scaled spherical screen panel .
  • Executes a distortion-correction by software to display an optimized image for  the spherical screen panel, also processes  images to look seamless between sub-panels.
  • Allows to change conditions interactively with preparing concrete ideas created by designer.

[Features]

  • Creates 3D data from aircraft cabin space being designed and executes automatic sheet-arrangement according to the database information.
  • Allows to change seat layout  freely  by drag & drop while the meeting with customer,
  • Prepares options for material types and equipments and reproduces those selected instantaneously.
  • Reproduces materials in lifelike way using Vertex&Pixel shader that is the expression technique for game.
  • Instantaneously reproduces daytime and/or nighttime status changing a lighting condition in aircraft cabin.
  • Prepares 3D measuring tools which allows user to select two points in 3D space arbitrarily, and automatically measures the distance between those two points.

[Features]

  • Reproduces "General housing conditions" as a living environment for infant, also reproduces an infant with several different physiques according to his/her growth.
  • Has recorded infantfs general motions as motion patterns using motion capture data.
  • Generates the motion patterns for Infantfs risky motions by by physical calculation simulation.
  • Morphes basic data in real time, and reproduces basic data in real time with automatically interpolating among motions.
  • Reproduces infantfs high-risk behaviors and accidents contingent to conditions of the spaces. Allows to move viewing angle arbitrarily.

[Features]

  • Reproduces the space of a nuclear power plant  importing the data designed by 3D CAD(Auto CAD).
  • Allows to share a space via LAN  using the function of a network fighting game.
  • Has electrically connected WindowsPC and a real crane operation console, preparing the interface software developed by SDK.
  • Reproduces the cranefs behaviors according to operatorfs operation by executing physical arithmetic processing of such motions in real time.
  • Reproduces lifelike arm and hand signals looking the same as those in  the real site using imported motion capture data.

[Features]

  •  Imports and reproduces conceptual package shapes designed by 3D-CAD / CG modeling tool.)
  • Reproduces materials in lifelike way using Vertex&Pixel shader that is the expression technique for game.
  • Allows user to edit and to visually check the condition of printed labels, colors, and lightings.
  • Acquires vertex information of the polygon data therefore allows user to modify the form in real time.
  • Allows user to place a designed virtual product model in a virtual store space to check the visibility of the such products instantaneously.

[Features]

  • Imports 3D shape data designed three dimensions CAD.
  • Allow user to specify the position information with 6 servo-axis haptic-device to control the object of userfs action.
  • Executes a collision judgment in real time using the virtual modelfs shape information.
  • Locks the action by controlling  the 6 servo-axis via operation module if a collision is judged
  • Has realized a synchronized operation on a wall-formed Cave (polyhedron screen) with PC clustering.
  • Displays in 3D stereo by  time-dividing method (giving  left eye image and right eye image alternately) and a LCD shutter glasses.

[Features]

  • Generates a contiguous images on  3 screens in real time,  which are controlled by one WindowsPC.
  • Using SDK, connects and controls IO devices for Windows PCs and their drivers
  • Morphes motion basic data in real time, and reproduces such motions in real time with automatically interpolating among motions.
  • Using Game expression technique, reproduces more natural-looking space environments meteorological conditions and daytime/nighttime.
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The technological knowhow developed in the game industry is used in a variety of industrial fields.