| Introducing Examples; Real-time VR Applications developed
with Virtools |
Virtoolsf prepares various
game-bred development techniques and know-hows, which customers can use easily.
With such techniques and know-hows,
customers can create applications to run
with high-quality images, in real-time, and interactively |
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[Features]
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Imports 3D shape data designed with CATIA , the industry
standard 3D CAD application for automobiles
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Creates lifelike materials using Vertex&Pixel
shader, an
expression
technique developed for games.
- To express /grains of clothes, leathers, automobile
dashboards, and,
a specular reflection of automobile body
surface, etc."
- Has achieved a
complete synchronous running with PC-clustering consisting of multiple
Windows PCs, and also with a cube type
Cave (polyhedron screen).
- Capable to synchronize the images to the motions of a
browsing personnel using
camera-tracking VR sensor.
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Capable to create a virtual pointer beam in a virtual
space with detecting hand motions of browsing personnel.
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Executes a collision judgment of the object pointed
with virtual beam, and Moves a selected object interactively.
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[Features]
- Helps to create concrete ideas of near future city
designs by reproducing such designs in 3D interactive spaces.
- Uses a large-scaled spherical screen panel consisting of
nine sub-panels in order to display a full-scaled city space in
ultra-high resolution,
- Uses 2 projectors per sub-panel for stereo-display (to
display left eye image and right eyefs
separately), therefore totally 18 projectors for a whole system.
- Consists of 19 Windows
PCs (1 PC per projector (18) + 1 Host PC) , then executes synchronized
processing of images by software via LAN.
- Gives a person an immersive reality by having him/her
standing right in front of the
large-scaled spherical screen panel .
- Executes a distortion-correction by software to display
an optimized image for the
spherical screen panel, also processes images
to look seamless between sub-panels.
- Allows to change conditions
interactively with preparing concrete ideas created by designer.
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[Features]
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Creates 3D data from aircraft cabin space being designed
and executes automatic sheet-arrangement according to the database
information.
- Allows to change seat layout freely by drag & drop while the meeting with
customer,
- Prepares options for material types and equipments and
reproduces those selected instantaneously.
- Reproduces materials in lifelike way using Vertex&Pixel shader
that is the expression technique for game.
- Instantaneously reproduces daytime and/or nighttime
status changing a lighting condition in aircraft cabin.
- Prepares 3D measuring tools which allows user to select
two points in 3D space arbitrarily, and automatically measures the
distance between those two points.
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[Features]
- Reproduces "General housing conditions" as a living
environment for infant, also reproduces an infant with several
different physiques according to his/her growth.
- Has recorded infantfs general motions as motion patterns
using motion capture data.
- Generates the motion patterns for Infantfs risky motions
by by physical calculation simulation.
- Morphes basic data in real time, and reproduces basic data in
real time with automatically interpolating among motions.
- Reproduces infantfs high-risk behaviors and accidents
contingent to conditions of the spaces. Allows to
move viewing angle arbitrarily.
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[Features]
- Reproduces the space of a nuclear power plant importing the
data designed by 3D CAD(Auto CAD).
- Allows to share a space via LAN using the function of a network
fighting game.
- Has electrically connected WindowsPC
and a real crane operation console, preparing the interface software
developed by SDK.
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Reproduces the cranefs behaviors according to operatorfs
operation by executing physical arithmetic processing of such motions
in real time.
- Reproduces lifelike arm and hand signals looking the same
as those in the
real site using imported motion capture data.
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[Features]
- Imports and reproduces conceptual package shapes designed
by 3D-CAD / CG modeling tool.)
- Reproduces materials in lifelike way using Vertex&Pixel shader
that is the expression technique for game.
- Allows user to edit and to visually check the condition
of printed labels, colors, and lightings.
- Acquires vertex information of the polygon data therefore
allows user to modify the form in real time.
- Allows user to place a designed virtual product model in
a virtual store space to check the visibility of the
such products instantaneously.
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[Features]
- Imports 3D shape data designed three dimensions CAD.
- Allow user to specify the position information with 6
servo-axis haptic-device to control the
object of userfs action.
- Executes a collision judgment in real time using the
virtual modelfs shape information.
- Locks the action by controlling the
6 servo-axis via operation module if a collision is judged
- Has realized a synchronized operation on a wall-formed
Cave (polyhedron screen) with PC clustering.
- Displays in 3D stereo by time-dividing method (giving left eye image and right eye image
alternately) and a LCD shutter glasses.
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[Features]
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Generates a contiguous images on 3 screens in real time,
which are controlled by one WindowsPC.
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Using SDK, connects and controls IO devices for Windows
PCs and their drivers
- Morphes motion basic data in real time, and reproduces such
motions in real time with automatically interpolating among motions.
- Using Game expression technique,
reproduces more natural-looking space environments meteorological
conditions and daytime/nighttime.
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Windows,
WindowsNT, Internet Explorer,
DirectX, and VisualC++ are trademarks of
Microsoft Corporation in the United
States
and other countries.
Other company names, product names and other trade names indicated in
this page may be trademarks or registered trademarks of their
respective owners. |
| The
technological knowhow developed in the game industry is used in a
variety of industrial fields. |
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