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Building Blocks For Enhanced Gameplay
[Japanease Manual]
The AI
Library includes two types of building blocks, first to give
independent characters insight into their environment with visual and
aural sensory abilities, and then manage charactersf subsequent actions
with high-level behaviors (follow, run away, hide, etc.). The AI
building blocks are used just like standard Virtools building blocks,
with parameters for adjusting criteria such as stealth, auditory
capabilities and group dynamics.
The building blocks are accompanied by several tools for creating
routines that speed up production, primarily for computergenerated data
needed for characters to evaluate their environment.
Reduce Production Cycle And Development Risks
Creating
autonomous, reactive characters is a complex task. Character
integration is
usually done late in the production cycle, when itfs most difficult to
test and validate new concepts, and tweak behaviors and gameplay. Given
the foundations of the Virtools platform ? based on attributing
behaviors to objects ? autonomous character management becomes just
another logical step in the overall development process.
The AI
Library relies on Virtoolsf intuitive development methods, to let you
trigger
smart character behavior by assembling the appropriate building blocks.
Create characters who can navigate around a 3D environment and
dynamically avoid obstacles and other characters, or move through
doors, elevators and other zones capable of influencing pathways.
The AI
Library offers sophisticated character control to avoid repetitive,
predictable behavior. The module not only takes into account criteria
like choosing the shortest or most inconspicuous path, but also allows
for management of large numbers of independent characters. The
necessary data is automatically generated via gpathdata.h
Production, tests and tuning are faster and more reliable. In only a
few hours, the AI Library lets you create dozens of autonomous
characters to enhance your 3D experiences with greater realism.
Key Overview
- 20
BBs with documentation
- High-level
character behaviors (run away, hide, etc.)
- 3D
Pathfinding: dynamic collision management and environment management
(doors, elevators,...)
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